@startuml
sprite $road [48x48/16] {
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000000000000019999999700029999999500000000000000
0000000000000BFFFFFFF80000FFFFFFFF40000000000000
0000000000002FFFFFFFF70000EFFFFFFFB0000000000000
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000000000000EFFFFFFFF40000CFFFFFFFF7000000000000
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000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000
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0000EFFFFFFFFFFFFFFC00000004FFFFFFFFFFFFFFF70000
0005FFFFFFFFFFFFFFFB00000003FFFFFFFFFFFFFFFD0000
0009FFFFFFFFFFFFFFFA00000001FFFFFFFFFFFFFFFF1000
000BFFFFFFFFFFFFFFF800000000FFFFFFFFFFFFFFFF3000
0008FFFFFFFFFFFFFFF800000000FFFFFFFFFFFFFFFF1000
000023333333333333330000000133333333333333310000
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}


!define FA_ROAD(_alias) ENTITY(rectangle,black,road,_alias,FA ROAD)
!define FA_ROAD(_alias, _label) ENTITY(rectangle,black,road,_label, _alias,FA ROAD)
!define FA_ROAD(_alias, _label, _shape) ENTITY(_shape,black,road,_label, _alias,FA ROAD)
!define FA_ROAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,road,_label, _alias,FA ROAD)
skinparam folderBackgroundColor<<FA ROAD>> White
@enduml